With a complex plot of organic virtual reality, the film Existenz stages a world of low density and presumed post-calamity: lonely gas stations run by black marketeers in remote rural settings, individuals driving Land Rover of the series III from 1978, cute mutant animals that are bred to supply exchange parts for virtual reality games and guns. Here dispersed groups of obsessive nerds live in a beautiful and thriving wild (Canadian?) nature, and work in high-low-tech labs that are rudimentary wooden huts and barns; their trade is genetic engineering using a technology that is super-futuristic and absolutely base, sophisticated and animal at the same time, where dirt isn’t an issue anymore.
With a complex plot of organic virtual reality, the film Existenz stages a world of low density and presumed post-calamity: lonely gas stations run by black marketeers in remote rural settings, individuals driving Land Rover of the series III from 1978, cute mutant animals that are bred to supply exchange parts for virtual reality games and guns. Here dispersed groups of obsessive nerds live in a beautiful and thriving wild (Canadian?) nature, and work in high-low-tech labs that are rudimentary wooden huts and barns; their trade is genetic engineering using a technology that is super-futuristic and absolutely base, sophisticated and animal at the same time, where dirt isn’t an issue anymore.